

The Parent Class provides a basic functionality which is provided by Epic.Ī progress bar will appear and the editor will compile the new class you’ve just added.

*When creating a class you will be prompted to choose a Parent Class. In the Name Field type the name of your Actor (ie I will name him MyActor) and leave the path, header and source file in their default state.In the Choose Parent Class menu choose the Actor option and click Next.Click the File dropdown menu in the upper-left corner of the UE4 Editor.In order to add a C++ Class in your project: It doesn’t matter if your project is C++ or Blueprint based, the way to add a C++ class is the same in all projects. Show you how you can compile your code.Explain the difference between source and header files.

